Library of Congress Control Number: 2015938750 © Springer International Publishing Switzerland 2016 This work is subject to copyright. Josef Wiemeyer Institut für Sportwissenschaft Technische Universität Darmstadt Darmstadt Germany Stefan Göbel Multimedia Communications Lab - KOM Technische Universität Darmstadt Darmstadt Germany Wolfgang Effelsberg Lehrstuhl für Praktische Informatik IV University of Mannheim Mannheim Germany
And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.
Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.